Here’s the official video featuring my animation with the band performance.
No Comments on Aziola Cry, “And Cowards”Aziola Cry, “And Cowards” April 2, 2021
Finger Cuts April 1, 2021
Parts for the Corner Man’s creepy grasping hands.
Each segment of finger and hand part adds a point of articulation to the 2-D animation puppet.
No Comments on Finger CutsDeer Parts for Aziola Cry
Working on a video for the new Aziola Cry album. We begin with a slow pan through a forest. A majestic stag is interrupted by our intruding gaze…
The disjointed in-progress drawings will combine to create an articulated 2 dimensional puppet for animation.
No Comments on Deer Parts for Aziola CryPassion Works! February 5, 2018
I am currently an Animator-In-Residence at Passion Works Studio, Athens, OH
It is a delight to be working with such a diverse and talented crew of artists. Passion Works is a welcoming, creative studio for people with developmental disabilities. The studio welcomes artists in the community to work with their artists. The PW artists are generating the images and imaginative narratives while I provide the technical workflow to make the movie happen. Check out some behind the scenes footage of two PW artists hard at work making a space scene! Fred is making the stars twinkle with a scrim and Noah is puppeteering a fleet of alien spaceships.
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LaurelLoops November 30, 2016
Starting a new project in collaboration with artist Laurel Farrin. I admire her works for many reasons. In particular, her static images contain a certain potential energy. I am attempting to digitally deconstruct her paintings . Once deconstructed, the former fixed elements of the painting become a plasticized material for animation studies. The material and shape of the “unfixed” images inform their animated behavior. I’m also interested in experimenting with the perceived materiality of the shape. In this first example a green object expands like a lofty balloon but falls like a cement brick. These contrasts in material weight will be interesting to play with.
The second example in the video below deconstructs a painting of a whimsical block tower. The individual blocks were mapped with a surface shader in Maya to 3D models approximating their 2D shape. Using Maya’s gravity and rigid active body attributes, the former fixed elements from the painting submit to gravity and tumble away from the picture plane.
Laurelloops1 from Jeremy Bessoff on Vimeo.
No Comments on LaurelLoopsTruchet Tiling October 25, 2016
Truchet 1 from Jeremy Bessoff on Vimeo.
Truchet 1 (1 Min., Silent, Color, 1:1 embedded in a 16:9 frame, 2016)
A structuralist film study of the infinite design possibilities provided by the truchet tile. Using a simple truchet tile as a pattern for tessellation, Truchet 1 generates a thrilling, infinitely random series of patterns. Hand-drawn shapes reveal the material of both the truchet’s medium and process. Grain of the paper and imperfect pencil fills add to the film’s deep textural aesthetic. The frenetic pace of Truchet 1 is derived from the editing alone. The tiles themselves are static, in both position and time. The illusion of animation is created through dynamic contrasts between the opposing orientation of individual tiles. The inherent plasticity of digital video allows for fine, frame accurate swapping of tiles. A flickering graphic conflict occurs onscreen when tiles are randomly juxtaposed. Positive and negative space collide, swap places and seem to swirl and pulse across the viewer’s eyes, generating the optical illusion of animation.
No Comments on Truchet TilingDr. Office Visit July 22, 2016
Our characters visit the Doctor for an uncomfortable update to their medical situation. The voice of the doctor was acted with medical gravitas by Austin Bunn.
Unintended Collage July 9, 2016
Before paper puppets are assembled, the pieces often arrange themselves into pleasing collage compositions.
No Comments on Unintended CollageOlifer Eliasson in Code May 11, 2016
Learning while() statements. My recreation of Olifer Eliasson’s,Thirteen purple to grey movie, 2010, watercolor and pencil on paper
using Processing code. The source is included below:
float i = 0;
void setup(){
size(400,300);
colorMode(HSB);
background(#d3d1d2);
rectMode(CENTER);
fill(#d1ccc8);
stroke(#cbc3c1);
rect(width/2, height/2, 250, 150);
}
void draw() {
stroke(195, 99 – i*13, 99, 100);
while (i < 13) {
fill(195, 99 – i*13, 99, 100);
ellipse(150 + i*12.5, 150, 100- i*8.5, 100 );
i = i + 1;
}
}
void keyPressed() {
if (key == ‘s’ || key ==’S’) {
save(“Olafur13.png”);
println(“Drawing_Saved”);
}
}
//coded by Jeremy Bessoff
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CatBurster1 March 16, 2016
Does Photoshop not have enough randomized line and kitty cat filters for you? Then download CatBurster1! A drawing program that creates randomized space lines and a cat! It’s actually my first foray into generative art with Processing.
To download go to www.bessoff.com/processing
left click on CatBurster1.zip
unzip file and double click CatBurster1
Paint with a cat by clicking and dragging the mouse
Mac OSX only (Must have Java 8 installed too)